天江 衣

角色简介

衣(Koromo)是龙门渕高中的二年级学生,也是队伍的王牌选手。衣作为选手的能力非常出名,甚至被认为是国家级的怪物之一。在当前故事线开始的一年前,她是终结风越女子高中连胜的关键选手。她令敌友双方都感到恐惧;她的特殊能力可以阻止对手听牌,但她的主要能力是通过海底捞月(用最后一张牌和牌)来获胜。这种能力在接近满月时会进一步增强。以这种方式获胜往往会引发对手的绝望,因为他们似乎无力阻止在最后时刻的最终获胜。 衣有着异常文学化的说话方式,类似于十九世纪的哲学家或作家,如埃德加·爱伦·坡甚至马克·吐温,尽管《咲》的设定发生在几十年后的未来。有几次,她甚至完全捏造了毫无意义的词语。 根据心情的不同,衣有三个截然不同的“侧面”;第一个侧面是,与她孩子气的外表相对应,她的情绪有时会与上述特征发生彻底的转变,促使她在完全无关或随机的时刻表现得极度活跃、孩子气和无忧无虑;在整部作品中多次暗示,让衣开心是非常容易的事。她的第二个侧面展现了她性格中更加黑暗、沉闷的部分;她经常会在所在的城镇或地方漫无目的地游荡,沉浸在自己的思绪中,感到孤独和沮丧。她将此归咎于在当前故事线开始几年前失去抚养她的父母,认为她唯一的自我价值是通过麻将体现的,而她又认为麻将毫无价值,并且她最初认为自己无法在这个世界上找到一个愿意和她一起享受这项游戏的人。 她的第三个侧面也许是最凶猛的;在打麻将时,她会抛开其他情绪(根据情况不同,这些情绪可能是乐天派的,也可能是孤僻和疏远的),转而表现得暴力和轻蔑,经常对对手发表残忍、有些令人不安的评论;她的行为直接受到满月的影响,在满月下她会变得更加古怪,性格也更加棱角分明。此外,尽管外表并非如此,衣并不认为自己是人类。 由于这些原因,有人推测衣可能患有双相情感障碍,这是她持续的情绪波动所导致的结果。

简介来自 VNDB · 由机器翻译生成

Koromo is a second-year student at Ryuumonbuchi High School and the team's ace player. Koromo's ability as a player is famous, so much that she is considered one of the national-class monsters. She is the key player that brought an end to Kazekoshi Girls' High School's winning streak a year before the start of the current storyline. She is feared by friend and foe alike; her special ability can prevent opponents from tenpai, but her primary ability is to win via haitei raoyue (winning with the last tile). This ability is further enhanced the close it is to a full moon. Winning in this manner tends to invoke despair in opponents as they appear helpless to stop the eventual win at the very end. Koromo boasts an unusually literary manner of speech, resembling that of nineteenth century philosophers or writers, such as Edgar Allan Poe or even Mark Twain, despite Saki’s setting taking place decades in the future. On a few occasions, she has even completely made up words devoid of any meaning. Koromo has three distinctive “sides” depending on her mood; the first being, In correspondence with her childish appearance, the fact that her mood can sometimes make complete U-turns from the traits as stated above, prompting her to act hyperactive, childish, and carefree at completely unrelated or random moments; it is implied several times throughout the series that is very easy to make Koromo happy. Her second side reveals a much darker, drearier part of her personality; oftentimes she will wander aimlessly in the town or place she’s in, lost in her own thoughts, feeling alone and depressed. She blames this on the loss of her parents years before the start of the current storyline, who raised her, believing that her only self-worth is through mahjong which she believes is worthless anyway and she initially considers herself incapable of finding a person in the world who enjoys the game with her. Her third side is perhaps the most ferocious; whilst playing mahjong, she gives away her other moods which depending on the scenario can either be happy-go-lucky or reclusive and distant, and takes her turn being violent and disdainful, oftentimes making cruel, somewhat disturbing comments about her opponents; her behavior is directly influenced by the full moon, which she becomes more erratic and her personality more jagged under. In addition, Koromo does not consider herself human, despite her appearance saying otherwise. Due to these reasons, it’s speculated that Koromo possibly has Bipolar disorder, as a result of her consistent moodswings.

简介来自 VNDB

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